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Product design (UI/UX)

Design you can see and click through before a line of code is written.

We offer interface and flow design as a standalone service: interactive prototypes, a design system and development-ready screens. You can take the design without the development.

Flow designInteractive prototypeDesign systemAccessibilityLight & dark themes

What we deliver

User flows mapped out
A clickable, interactive prototype
A design system of colour, typography and components
Light and dark theme support
A screen set your development team can build from directly

Is this service right for you?

Your product idea is clear but hard to describe visually
You have a development team but no design
Your current interface is dated or users get lost
You need something concrete to show investors or management
You want to test the idea before writing code

Why prototype first

A product is hard to describe and easy to show. With a clickable prototype, founder, team and client look at the same screen and picture the same thing before any code exists. At this stage a change costs minutes; the same change after development starts costs days.

The site you are browsing and the live demos on our projects page are this approach in practice: instead of explaining the product vision, we show it working.

Delivery types

DeliveryWhat it includesTime
Flows and wireframesUser flows, low-detail screens3-5 days
Interactive prototypeClickable, with realistic sample content1-2 weeks
Design systemColour, typography, component library, theming1-2 weeks
Full screen setEvery screen and state, ready for development2-4 weeks
Refresh of an existing productInterface revision, flow simplification2-4 weeks

You can take design only

Taking the design from us and building it with your own team is entirely possible. In that case delivery includes design files plus component behaviour, states (empty, loading, error) and responsive rules, so a developer can implement it without asking questions. The reverse also holds: if you already have designs, we can take on development alone.

A product is hard to describe and easy to show. A prototype closes that gap.

Four questions that set the visual language

When choosing a visual language, the first thing we look at is who reads the screen, where, and for how long. Brand colours are then fitted into that decision.

Who uses it?

An office worker at ease with software, or a shopkeeper who mostly uses their phone for WhatsApp? Text size and wording change with the answer.

Where?

A bright shop, a dim warehouse, a building site in full sun. Contrast and theme follow the light where the screen is used.

For how long?

An operations screen left open all day and a settings page visited once a month aren’t designed with the same density.

On which device?

Desktop, tablet, phone or a touchscreen kiosk. Touch targets and menu structure are decided together with the device.

Two demos, two visual languages: EsnafDefter and ServisPro

EsnafDefter: for someone coming from a paper ledger

The EsnafDefter demo: ledger-style tabs, cards for total receivables and today’s cash, a table of today’s entries and a reminder styled as a sticky note
The EsnafDefter demo, running on sample data. Not client work.

A grocer or a mechanic has often kept a paper ledger for years. So the demo opens on cream paper with ledger tabs, ruled lines and a handwritten note. The debit and credit columns sit in the same order as in the book. The user finds an old habit on screen without feeling they are learning new software.

ServisPro: for a screen left on all day in the workshop

The ServisPro demo: a dark workshop dashboard with status cards for four lifts, a critical parts alert and a list of open work orders
The ServisPro demo, running on sample data. Not client work.

In a garage the screen stays on all day at the counter or on a wall, and it is often read from a few metres away. A dark background, large numbers and one card per lift show the state of the workshop at a glance. The critical parts alert, the one thing that needs action, stands out in orange.

Test the prototype with a few real users yourself

The real value of a clickable prototype is that real users can try it before any code exists. You don’t need a lab: short sessions with 5-6 people usually bring the biggest problems to the surface.

  1. 01

    Write a task

    Don’t explain the screen. Give them a real job, such as “cancel the order you placed last week”.

  2. 02

    Leave the user alone

    Don’t help when they get stuck. Ask them to think aloud, and just listen.

  3. 03

    Note where they stall

    Where did they stop, what were they looking for, which button did they misread? When a second person stalls in the same place, you have found a design problem.

  4. 04

    Fix it and try again

    Changes are quick at prototype stage. Make the fix and test it with the next person.

Questions to ask when you get a design quote

  • Is the prototype clickable, or will you get static screenshots?
  • Are empty, loading and error states included in the quote?
  • Are the component library and the colour and typography rules delivered as a design system of their own?
  • If you need a dark theme, is it planned from the start?
  • Are accessibility checks, such as contrast and touch-target size, part of the work?
  • Who owns the design files and the IP when the project ends?
Adding a dark theme later means checking every screen and every state again. If you will need one, both themes are set up together from the first day of the design system.

Frequently asked questions

Can I hire you for design only?

Yes. We work end to end, but we also take design-only engagements. In that case we deliver a set your development team can implement directly: screens, component behaviour, empty/loading/error states and responsive rules.

How long does the design phase take?

Flows and wireframes take 3-5 days, a clickable prototype 1-2 weeks, and a development-ready full screen set 2-4 weeks. Within an end-to-end project the design phase is typically 2-4 days, because scope has already been narrowed during discovery.

How many revisions do I get?

We don’t cap revisions by number; we work in stages instead. We don’t move to visual design before the flow is approved, or to the full screen set before the visual design is approved. That prevents large reversals and keeps the process predictable.

Can you work with our existing brand identity?

Yes. If you have brand guidelines the design is built on them; if not, we create a consistent system of colour, typography and components for the product. That system then serves as the reference for any screens added later.

Who owns the design files?

The design files and all the IP pass to you on final payment. The design system is part of the delivery, so even if you later work with another team, new screens can follow the same rules.

Does every product need a dark theme?

No. It helps on operations screens left open all day and in dim settings; on an admin screen opened a few times a month it is usually unnecessary. If you will need it, planning it from the start is less work than adding it later.

What do you check for accessibility?

Our basic checks are the contrast between text and background, readable text sizes, touch targets that are easy to hit with a finger, and alerts that don’t rely on colour alone. A colour-blind user should still notice a red alert thanks to the icon or text next to it.

Let’s put your idea on screen

Tell us what you want to build and we’ll start with a prototype you can see and click through.

Related demos

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