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Cost to build a mobile app: process, timeline and budget (2026 guide)

Muhammed Bektaşoğlu7 min read
1 → 2
One codebase, two platforms

The cost to build a mobile app is usually the first thing people ask about. The decisions that set it come earlier: which platforms, how many user roles, whether the app has to work without a signal, and the admin panel behind it. This guide takes those decisions in order, then shares our published budget bands and the costs that sit outside the build.

iOS and Android: two native apps or one codebase?

Native development means two separate apps, Swift for iOS and Kotlin for Android. Every screen is built and tested twice, and every update runs through two codebases. In return you get direct access to everything each platform offers.

With a single codebase, using a framework such as React Native or Flutter, the same code runs on both platforms. For most business apps this is what we recommend, since budget and timeline are shared and both platforms update on the same day. Only a feature that needs platform-specific hardware access is written separately.

ApproachWhen it’s rightTime
Single codebase (iOS + Android)Both platforms needed, shared budget and timeline4-8 weeks
Single platformYour users are mostly in one ecosystem3-6 weeks
Mobile web (PWA)No store release needed, zero install friction2-4 weeks
Addition to an existing appYou have an app and need a new module or a refresh2-5 weeks

These figures are for a first version and exclude store review. A PWA opens in the phone’s browser and can be added to the home screen without a store download. If you need constant background location or certain hardware features, you need a store app.

From idea to store: the steps in getting a mobile app built

On a fixed-scope mobile project the steps usually run as below, for a 4-8 week single-codebase build. As scope grows, development is the step that stretches.

  1. 01

    Discovery call

    30 minutes

    We talk through who will use the app, where, and what for. The call is free, and you leave with a rough scope and timeline.

  2. 02

    Written scope and price

    Screens, roles and integrations are written down and priced as one total, with 30% paid on starting. Your product owner, the single point of contact, is named here.

  3. 03

    Design

    The core flows are designed at phone size, and the approved design becomes the reference for each weekly build.

  4. 04

    Development

    A build every week

    Each week you install a new build through TestFlight or Google Play’s internal testing. The task list is open to you, and scope changes come with their impact in writing within 24 hours.

  5. 05

    Testing and store preparation

    The app is tested on different screen sizes and older operating system versions. Store screenshots, descriptions and privacy details are prepared.

  6. 06

    Review and launch

    About 1 week per store

    The app goes to the App Store and Google Play. Review is often quicker; the margin covers a possible rejection and a round of fixes.

What drives the cost to build a mobile app

Screen count gives a rough idea, but two apps with the same number of screens can take very different amounts of time. These six items set most of the price:

Screens and roles

Each role, such as customer, courier or manager, brings its own screens and permissions. One role is noticeably quicker to build than several.

Offline mode

Records stay on the phone and sync when a connection returns. Merging conflicting edits has to be planned early; adding it later changes the data model.

Notifications

One announcement is simple. Notifications triggered by what users do, scheduled, or varied by role are a separate piece of work.

Integrations

Payments, maps, SMS, accounting or your existing system. A clean API on the other side shortens the job; without one, you need an integration layer.

Admin panel

The web panel where orders are assigned and content and users are managed. Every mobile app has one, and it takes a sizeable share of the budget.

Design

Finished screen designs or a brand guide shorten the timeline. Design from scratch and custom animation are separate items.

Mobile app development cost: our published budget bands

These are the two mobile packages on our pricing page. The ranges exclude VAT and are valid as of 15 September 2026; when prices change, the date changes with them.

PackageBudget (excl. VAT)Typical timeExample scope
Simple mobile app (iOS + Android)US$5,000-10,0004-8 weeksOne codebase, core flows, an admin panel
Mid-level mobile app (iOS + Android)US$10,000-20,000Depends on scopeMulti-role flows, offline mode, notifications, integrations

Where you land in a range depends on the items above. You get an exact figure in writing after the discovery call, tied to a written scope. Small jobs, such as one new feature or maintenance, start from US$1,000.

Fixed price or hourly?

With a clear scope we work to a fixed price: 30% on starting, the rest across delivery milestones. If the scope will take shape through user feedback, time and materials suits better, billed per person-hour by role (US$25-60). A developer hired alone is billed alone; the product owner, analyst and QA are optional, and fixed prices include them.

Costs outside the build

These are paid directly to each provider, usually from accounts in your name, and are not part of our price. Fees vary by provider and usage, so check current amounts on each provider’s own site.

ItemPaid toHow it’s charged
Apple developer accountAppleAnnual membership fee
Google Play developer accountGoogleOne-off registration fee
Servers and databaseHosting providerMonthly; grows with users and data
SMS (verification codes, alerts)SMS providerPer message sent
Maps and location servicesMaps providerBy number of requests
Card paymentsPayment providerCommission per transaction
AI usageModel providerBy volume of use

If you sell digital content or subscriptions inside the app, the stores also take a share of each sale. Physical goods and services generally go through your own payment provider instead. Check current rates and exceptions in each store’s terms before you start.

Open the developer accounts in your company’s name. Apple and Google both ask organisations for a D-U-N-S number, which can take a while to obtain, so start the application in the project’s first week.

Store review, and what happens after launch

Both stores review an app before it goes live. Common reasons for rejection include a missing privacy policy, screenshots that don’t reflect the app, no in-app way to delete an account, and no test login for reviewers when sign-in is required. We prepare these during development.

01
Submitted to the stores
02
Review
03
Live
04
30 days of free bug fixes
05
Maintenance and new releases
The two stores review separately, so the app may go live on one before the other.
30
We fix bugs found in the first 30 days after launch free of charge. On final payment the source code and IP transfer to you; we can carry on maintaining the app, or your own team can take it over.

Apple and Google release new operating system versions every year, and both stores expect apps to be built against recent versions. Budget for at least one update a year so the app keeps working on new phones.

How to keep the first version small

A small first version pays off more on mobile than on the web, because every update goes through store review before it reaches people’s phones. An MVP typically takes 3-6 weeks. Use this split to decide what goes in:

Put in the first version

  • The one core flow the app exists for
  • Sign-up, login and account deletion
  • A simple admin panel that runs the core flow
  • Notifications or offline mode, if the core flow needs them

Leave for later

  • Every social login option
  • In-app chat
  • Detailed reports and exports
  • Multiple languages and themes
  • Gamification such as loyalty points and badges

On the web, a first working version typically ships in 2-4 weeks. If you aren’t sure your users need a store app, try the idea on mobile web first.

Frequently asked questions

How long does it take to build a mobile app?

A first version for iOS and Android from one codebase typically takes 4-8 weeks, a single platform 3-6 weeks and mobile web 2-4 weeks. Store review comes on top; allow roughly a week per store.

What does a mobile app cost?

As of 15 September 2026, our published ranges, excluding VAT, are US$5,000-10,000 for a simple iOS and Android app and US$10,000-20,000 for a mid-level one with several roles, offline mode and integrations. Developer accounts, hosting and services such as SMS are paid to the providers.

Who owns the source code and the store accounts?

You do. The developer accounts are opened in your company’s name. On final payment the source code and IP transfer to you, along with documentation and setup instructions.

Can we start with Android only?

Yes. If most of your users are on one platform, a single-platform first version takes 3-6 weeks. On a single codebase, iOS can follow later with less effort, though the screens still need adjusting and testing on iPhone.

Let’s scope your app’s first version

Tell us who will use the app and what they need to do with it; on a free 30-minute call we’ll sort out what belongs in the first version and roughly what it will cost.

Scope It With Us

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